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Registered: 08-2012
Posts: 244
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Harbys Feat


Just a question about timing really. As Harby feat has its real effect during the other players turn how do you work out if has moved closer?
There is nothing to stop models moving across her control area and not incuring the hit, but it could be seen to eat the other players turn and who measures the distance at start and end of movement.

Thoughts please?

6/6/2013, 7:40 pm Link to this post Email madpad   PM madpad Blog
 
Madbazza Profile
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Pressganger

Registered: 06-2012
Posts: 317
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Re: Harbys Feat


I read something about this a while back on a forum, but cannot remember for the life of me what forum it was.

But the general concensus of the forum conversation was, to define if a model moves towards another model, the actual distance between the 2 models is reduced, in relation of the models starting position.

Not really very helpfull.
So I dont really know how to answer your question other then, measure the distance.

How that would work for the feat, I have no idea, as I dont actually think you would be allowed to measure.
6/6/2013, 8:30 pm Link to this post Email Madbazza   PM Madbazza Blog
 
madpad Profile
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Registered: 08-2012
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Re: Harbys Feat


Thats why I was asking as you could eat 1/2 the other players turn measuring. Do you (harby) measure?

Just sure there must have been a ruling somewhere
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Pressganger

Registered: 06-2012
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Re: Harbys Feat


I will have a search through the forums tommorow, see if I can find the relevant post.
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Champion

Registered: 05-2011
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Re: Harbys Feat


When I've met the FILTH that is Harby in comp before, people normally measure her feat distance that way you can see which of your models are in/or in danger of entering the area of effect.

There is some easy ways to keep a eye on distance of feat, place any spell effect tokens or focus for jacks on as close as possible to her maximum feat effect.

Movement is a bit more difficult depending on you oppo a fair bloke will accept what you say when you move, some anal people will want to measure any movement that looks to be towards her.

Any time taken for measuring comes out of the active players time allowance.


Basically if you think you army can beat her just stand still and give her another go so you get more turns in. If you don't like the matchup move all you models 1mm back and use you full time allowance to allow her less turns to beat you.
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Pressganger

Registered: 05-2011
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Re: Harbys Feat


If I move and the Harby player starts with their measuring, I'm stopping my clock while they do it. (If we're playing Deathclock, I'm putting him on the clock) Their feat, their measurement, their time. The same also goes for people who want to take ages rolling Tough checks (yes, I've seen this happen), and would go for Admonition moves and Counter Charges. The person doing all of this is 'active' and it's on their time. This is one of the advantages to Death Clock, in my opinion.

Usually it's pretty clear cut though.
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madpad Profile
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Re: Harbys Feat


I am starting to think that deathclock is much fairer than timed turns as allows different army choices as well
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Pressganger

Registered: 06-2012
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Re: Harbys Feat


I found this after reading House'e post:

When a player moves a model, rolls dice, or takes time to
make decisions during the other player’s turn, the player
whose turn it is has the option of stopping the clock while
these actions are resolved.

Its from the SR2013 document, so you can stop your clock in timed turns when your opponent is resolving the effects of Harby's feat.
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Re: Harbys Feat


Only seems far as otherwise take 1 min to measure 1 unit move and roll damage
I have posted on main WM forum to see if there has been a ruling on it
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Warlord

Registered: 03-2006
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Re: Harbys Feat


Harbys feat the way it works is when a model is activated the harby player whos feat is active will measure the distance to models/unit there is no rule that says you need to declare this range and your opponent can never measure your control range.

You are under no obligation to show your opponent your control range to show what is effected but this can leads to arguments as if you don't measure your never 100% sure if he is in range. if its solos like Eeriss i have seen the harby player put as marker down to show the original position.

I normally tell my opponent what this range is, cause i'm a nice bloke like that.

opponent activates unit moves and completes action i measure the range again if the unit is closer than the distance declared the unit would then suffer to the feat.

I'm 50/50 on if the clock should be stopped as your opponent is gaining information. also the

Harby player can refuse to measure his control; range.
also your opponent is not taking control of your guys or making a decision or making a tough check your asking him to measure his control range.
 
With that in mind i don't think that the clock should be stopped unless you needed to make an accurate measurement effecting an important model.

Played Harby at tournament level including the masters 3 games and there is allot of talk about the feat but its normally obvious if it takes the pow 14 or not.
Players can be dicks with it people normally use it as space denial in scenario play against a good opponent it wont destroy there entire army but you might get an important solo
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